當前位置:遊戲中心平台 - 遊戲盒子 - 在線等!求壹個python 五子棋源代碼,最好是有“人人對弈”和“人機對弈”功能的,不勝感謝!

在線等!求壹個python 五子棋源代碼,最好是有“人人對弈”和“人機對弈”功能的,不勝感謝!

試試這個吧。

import numpy as np

import pygame

import sys

import traceback

import copy

from pygame.locals import *

pygame.init()

pygame.mixer.init()

#顏色

background=(201,202,187)

checkerboard=(80,80,80)

button=(52,53,44)

#音樂

play_chess_sound = pygame.mixer.Sound("music/play_chess.wav")

play_chess_sound.set_volume(0.2)

button_sound = pygame.mixer.Sound("music/button.wav")

button_sound.set_volume(0.2)

victor_sound = pygame.mixer.Sound("music/victory.wav")

victor_sound.set_volume(0.2)

#繪制棋盤

def Draw_a_chessboard(screen):

#填充背景色

screen.fill(background)

Background=pygame.image.load("background.jpg").convert_alpha()

screen.blit(Background,(0,0))

#畫棋盤

for i in range(21):

pygame.draw.line(screen, checkerboard, (40*i+3, 3), (40*i+3, 803))

pygame.draw.line(screen, checkerboard, (3, 40*i+3), (803, 40*i+3))

#畫邊線

pygame.draw.line(screen, checkerboard, (3, 3), (803, 3),5)

pygame.draw.line(screen, checkerboard, (3, 3), (3, 803),5)

pygame.draw.line(screen, checkerboard, (803, 3), (803, 803),5)

pygame.draw.line(screen, checkerboard, (3, 803), (803, 803),5)

#畫定位點

pygame.draw.circle(screen, checkerboard, (163, 163), 6)

pygame.draw.circle(screen, checkerboard, (163, 643), 6)

pygame.draw.circle(screen, checkerboard, (643, 163), 6)

pygame.draw.circle(screen, checkerboard, (643, 643), 6)

pygame.draw.circle(screen, checkerboard, (403, 403), 6)

#畫‘悔棋’‘重新開始’跟‘退出’按鈕

pygame.draw.rect(screen,button,[900,350,120,100],5)

pygame.draw.rect(screen,button,[900,500,200,100],5)

pygame.draw.rect(screen,button,[900,650,200,100],5)

s_font=pygame.font.Font('font.ttf',40)

text1=s_font.render("悔棋",True,button)

text2=s_font.render("重新開始",True,button)

text3=s_font.render("退出遊戲",True,button)

screen.blit(text1,(920,370))

screen.blit(text2,(920,520))

screen.blit(text3,(920,670))

#繪制棋子(橫坐標,縱坐標,屏幕,棋子顏色(1代表黑,2代表白))

def Draw_a_chessman(x,y,screen,color):

if color==1:

Black_chess=pygame.image.load("Black_chess.png").convert_alpha()

screen.blit(Black_chess,(40*x+3-15,40*y+3-15))

if color==2:

White_chess=pygame.image.load("White_chess.png").convert_alpha()

screen.blit(White_chess,(40*x+3-15,40*y+3-15))

#繪制帶有棋子的棋盤

def Draw_a_chessboard_with_chessman(map,screen):

screen.fill(background)

Draw_a_chessboard(screen)

for i in range(24):

for j in range(24):

Draw_a_chessman(i+1,j+1,screen,map[i][j])

#定義存儲棋盤的列表,

#列表為24列24行是因為判斷是否勝利函數裏的索引會超出19

#列表大壹點不會對遊戲有什麽影響

map=[]

for i in range(24):

map.append([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])

#清零map列表

def clear():

global map

for i in range(24):

for j in range(24):

map[i][j]=0

#判斷是否勝利

def win(i, j):

k = map[i][j]

p=[]

for a in range(20):

p.append(0)

for i3 in range(i-4,i+5):

for j3 in range(j-4,j+5):

if (map[i3][j3] == k and i3 - i == j3 - j and i3 <= i and j3 <= j):

p[0]+=1

if (map[i3][j3] == k and j3 == j and i3 <= i and j3 <= j):

p[1]+=1

if (map[i3][j3] == k and i3 == i and i3 <= i and j3 <= j):

p[2]+=1

if (map[i3][j3] == k and i3 - i == j3 - j and i3 >= i and j3 >= j):

p[3]+=1

if (map[i3][j3] == k and j3 == j and i3 >= i and j3 >= j):

p[4]+=1

if (map[i3][j3] == k and i3 == i and i3 >= i and j3 >= j):

p[5]+=1

if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i and j3 >= j):

p[6]+=1

if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i and j3 <= j):

p[7]+=1

if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):

p[8]+=1

if (map[i3][j3] == k and j == j3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):

p[9]+=1

if (map[i3][j3] == k and i == i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):

p[10]+=1

if (map[i3][j3] == k and j - j3 == i - i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):

p[11]+=1

if (map[i3][j3] == k and j == j3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):

p[12]+=1

if (map[i3][j3] == k and i == i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):

p[13]+=1

if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 1 and i3 >= i - 3 and j3 >= j - 1 and j3 <= j + 3):

p[14]+=1

if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i - 1 and i3 <= i + 3 and j3 <= j + 1 and j3 >= j - 3):

p[15]+=1

if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):

p[16]+=1

if (map[i3][j3] == k and j == j3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):

p[17]+=1

if (map[i3][j3] == k and i == i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):

p[18]+=1

if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):

p[19]+=1

for b in range(20):

if p[b]==5:

return True

return False

#繪制提示器(類容,屏幕,字大小)

def text(s,screen,x):

#先把上壹次的類容用壹個矩形覆蓋

pygame.draw.rect(screen,background,[850,100,1200,100])

#定義字體跟大小

s_font=pygame.font.Font('font.ttf',x)

#定義類容,是否抗鋸齒,顏色

s_text=s_font.render(s,True,button)

#將字放在窗口指定位置

screen.blit(s_text,(880,100))

pygame.display.flip()

#用於控制順序

t=True

#用於結束遊戲後阻止落子

running=True

#主函數

def main():

#將 t,map,running設置為可改的

global t,map,running,maps,r,h

#將map置零

clear()

#定義儲存所有棋盤狀態的列表(用於悔棋)

map2=copy.deepcopy(map)

maps=[map2]

#定義窗口

screen = pygame.display.set_mode([1200,806])

#定義窗口名字

pygame.display.set_caption("五子棋")

#在窗口畫出棋盤,提示器以及按鈕

Draw_a_chessboard(screen)

pygame.display.flip()

clock=pygame.time.Clock()

while True:

#只有running為真才能落子,主要用於遊戲結束後防止再次落子

if running:

if t:

color=1

text('黑棋落子',screen,54)

else:

color=2

text('白棋落子',screen,54)

for event in pygame.event.get():

#點擊x則關閉窗口

if event.type ==pygame.QUIT:

pygame.quit()

sys.exit()

#點擊窗口裏面類容則完成相應指令

elif event.type == MOUSEBUTTONDOWN:

if event.button == 1:

x,y=event.pos[0],event.pos[1]

for i in range(19):

for j in range(19):

#點擊棋盤相應位置

if i*40+3+20<x<i*40+3+60 and j*40+3+20<y<j*40+3+60 and not map[i][j] and running:

#在棋盤相應位置落相應顏色棋子

Draw_a_chessman(i+1,j+1,screen,color)

#播放音效

play_chess_sound.play(0)

#在map裏面記錄落子位置

map[i][j]=color

#將map存入maps

map3=copy.deepcopy(map)

maps.append(map3)

#判斷落子後是否有五子壹線

if win(i,j):

if t:

text('黑棋勝利,請重新遊戲',screen,30)

else:

text('白棋勝利,請重新遊戲',screen,30)

#播放音效

victor_sound.play(0)

#阻止再往棋盤落子

running=False

pygame.display.flip()

t=not t

#如果點擊‘重新開始’

if 900<x<1100 and 500<y<600:

#取消阻止

running=True

#播放音效

button_sound.play(0)

#重新開始

main()

#點擊‘退出遊戲’,退出遊戲

elif 900<x<1100 and 650<y<750:

#播放音效

button_sound.play(0)

pygame.quit()

sys.exit()

#點擊‘悔棋’

elif 900<x<1020 and 350<y<450 and len(maps)!=1:

#播放音效

button_sound.play(0)

#刪除maps裏最後壹個元素

del maps[len(maps)-1]

#再將最後壹個元素copy給map

map=copy.deepcopy(maps[len(maps)-1])

#切換順序

t=not t

#將map顯示出來

Draw_a_chessboard_with_chessman(map,screen)

#悔棋完成,阻止再次悔棋

x,y=0,0

clock.tick(60)

if __name__ == "__main__":

try:

main()

except SystemExit:

pass

except:

traceback.print_exc()

pygame.quit()

input()

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